Creating Loki – Writing for Video Games

I wrote the following article as part of a series for Enigmatic Studios to promote our upcoming game A Tale of Three – Loki. The original posting can be found here.

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Loki began, as so many characters and stories do, with a question. It was a question about the qualities I felt most represented me as an individual, and about which of those, if I found myself bound into a fictional universe and dosed in magical juju, would define me.

The answer of course, was story-telling. It’s just what I do. And that’s where Loki began.

I feel it worth stressing here that Loki is not, and has never been, just another version of me. She was merely born of a part of me that allowed me and my associates to fill her out and create the world around her. Before we knew anything else about Loki, even before we knew her name, and the world she came from, we understood a fundamental aspect of her: she was a story-teller like all of us. And from there, the rest of it all grew.

The decision to name our bard Loki was based on two elements. The first was the Nordic setting we decided to focus on, feeling that this was the best place to put our bard, and let her flourish. The second was the fact that Loki was a bard, and there is no greater weaver of lies and stories in Norse Mythology, than the mischievous Loki, of whom I have studied for years. Now Loki (the god), has always been of interest to me, not least because of his interpretations in modern fiction – I’m looking at you Marvel – and because of the general understanding of him as a villain. I, personally, have always understood Loki (the god) differently. He – or she, as Loki lived several lives and was want to switch genders and, occasionally, species – was someone who had a greater understanding of humanity than the rest of the Asgardians put together. He lived several lives as a human, going through cycles, living amongst them, weaving tales and spreading mythology, being child, mother and then grandmother. Loki’s purpose, as I saw it, was to be a bridge between the worlds, and to bring the lofty Asgardians down from their high-horses and remind them always of their own mortality and infallibility. He insulted them, he tricked them, he mocked them, and ultimately he destroyed them.

Our Loki, thus, came from a similar mold. Whilst not a god, we chose to make her a Mage, able to use her voice to hypnotise and control, as any good story-teller strives to do in captivating their audience. And just like the god she was named after, Loki too once stood among the powerful and great, and left their lofty halls to live a simple life among humanity, weaving tales. We also gave Loki the same flaws as the god, which is that whilst she is capable, and almost designed to topple the tyrants, she stands the risk of forgetting, or disregarding her own mortality in the process.

And thus, we had Loki’s background, her personality and a basis for the world she lived in. We knew who she was. And that led us to our next question:

If Loki was now living a life of peace, pursuing her passion of storytelling, then what could bring her back into the fray of danger?

The answer to that, well…We got the plot to our game.


 

To find out more about Loki, and the game, why not follow us on facebook, or find more articles from our coders, writers and artists on blogspot!

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